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- /* $Id: teximage.h,v 1.3 1997/02/09 18:53:05 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: teximage.h,v $
- * Revision 1.3 1997/02/09 18:53:05 brianp
- * added GL_EXT_texture3D support
- *
- * Revision 1.2 1996/11/07 04:13:24 brianp
- * all new texture image handling, now pixel scale, bias, mapping work
- *
- * Revision 1.1 1996/09/13 01:38:16 brianp
- * Initial revision
- *
- */
-
-
- #ifndef TEXIMAGE_H
- #define TEXIMAGE_H
-
-
- #include "types.h"
-
-
- /*** Internal functions ***/
-
-
- extern struct gl_texture_image *gl_alloc_texture_image( void );
-
-
- extern void gl_free_texture_image( struct gl_texture_image *teximage );
-
-
- extern struct gl_image *
- gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
- extern struct gl_image *
- gl_unpack_texsubimage3D( GLcontext *ctx, GLint width, GLint height,GLint depth,
- GLenum format, GLenum type, const GLvoid *pixels );
-
-
- extern struct gl_texture_image *
- gl_unpack_texture( GLcontext *ctx,
- GLint dimensions,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width, GLsizei height,
- GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
- extern struct gl_texture_image *
- gl_unpack_texture3D( GLcontext *ctx,
- GLint dimensions,
- GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
- extern void gl_tex_image_1D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels );
-
-
- extern void gl_tex_image_2D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint height, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
- extern void gl_tex_image_3D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
- /*** API entry points ***/
-
-
- extern void gl_TexImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLint border, GLenum format,
- GLenum type, struct gl_image *teximage );
-
-
- extern void gl_TexImage2D( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage );
-
-
- extern void gl_TexImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border,
- GLenum format, GLenum type,
- struct gl_image *teximage );
-
-
- extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels );
-
-
-
- extern void gl_TexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- struct gl_image *image );
-
-
- extern void gl_TexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- struct gl_image *image );
-
-
- extern void gl_TexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- struct gl_image *image );
-
-
- extern void gl_CopyTexImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLint border );
-
-
- extern void gl_CopyTexImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLenum internalformat, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLint border );
-
-
- extern void gl_CopyTexSubImage1D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width );
-
-
- extern void gl_CopyTexSubImage2D( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
-
- extern void gl_CopyTexSubImage3DEXT( GLcontext *ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
- #endif
-
-